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October 5, 2012
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:iconxenofirex:
This image was created from textures taken during the Vancouver level in Mass Effect 3. However, it made me realize something, an unfortunately common thing gamers often tend to miss in their games is their environments. The effort the developers put into adding minuscule details into every distant stretch of land, and how the illusion of a vast landscape is created.
The same building model can be inserted several times over in one same scene yet look different at every different location of that same scene. To quote Aristotle, "The whole is greater than the sum of its parts." This is becoming especially evident in ever 'evolving' and modern games.

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NOTE: This image was meant to be viewed in a higher resolution, for best... results (this is starting to sound like a commercial :facepalm:) view this image at it's full glory.
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Mass Effect 3 © Bioware, EA 2012
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:iconpenguinton:
*Penguinton Jan 15, 2013  Student Traditional Artist
Awesome work!
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:iconxenofirex:
~XenofireX Jan 16, 2013  Hobbyist Digital Artist
A pity it's one of my lesser known deviations but my thanks :)
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:iconmiha9000:
added to fan art in Sci-fi Archives
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:iconxenofirex:
~XenofireX Oct 14, 2012  Hobbyist Digital Artist
Many thanks!
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:iconkotorirod:
Looks like a world icon for Kingdom Hearts... but still awesome :3
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:iconxenofirex:
~XenofireX Oct 12, 2012  Hobbyist Digital Artist
I've never played that game... I definitely should though :)
Many thanks! :icondweebdanceplz:
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